GIPSY 2011

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Workshop on games, logic and security

Centre Inria Rennes - Bretagne Atlantique

25/27 octobre 2011

Scope

Security and privacy problems in computer networks and mobile applications often stem from the interaction between agents of the network (which can be individuals as well as devices or softwares acting autonomously). Modeling the interaction between agents is therefore essential to address security problems appropriately. Game theory and logic are the most prominent frameworks for the formal treatment of interaction. They permit not only to model and represent this interaction between agents, but they also lead to the development of applicable algorithms and decision procedures. In the past two decades, a number of logical frameworks and game-theoretic approaches have been proposed to model and analyze computer networks from the security point of view, sometimes resorting to non-classical logics (such as epistemic or intuitionistic logics).

The main goal of the workshop is to gather researchers interested in games, logic and security (in a broad sense), and to offer a privileged forum to present their work and exchange ideas on these topics.

The talks of invited speakers

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Moshe Vardi
(University RICE)

Anne Broadbent
(Institute for Quantum computing & D.R. Cheriton school of computer science

Jean-Pierre Hubeaux
(EPFL - Lausanne)

Gilles Barthe
(Software institute IMdea)